Post by Nathaniel Hawk on Sept 22, 2010 19:48:53 GMT
Plot and Background: Similar to the story of oblivion but based around the actions of 3-5 people at the time when a gate opens near there city within weeks the city is leveled and a few people are the last hope of those taken by the demons.
Characters: Johan (the archer) Excellent shot with a bow and able to fell most men dead within 2 shots however his frail build lends him speed stealth and agility but he cant take much damage and is fairly poor in melee combat he is able to pick most locks and steal from people.
Thorgrim (The Warrior) A towering man of 6" 7' his huge muscles give him the ability to move most objects and batter most doors in. he can take a lot of damage but is weak against fast nimble opponents and is slow to react.
Auren (The Mage) A master of healing and destruction Auren has a medium build and can take a fairly god beating due to his magic he can heal people if they are wounded but large wounds will take his energy and he wont be able to do much for a while. he is pretty much average in all respects except his intellect which surpasses most mens by far. he is however terrible in combat of any kind unless he has range to use his spells.
Extra Info:
Thorgrim: Berserk, Take little to no damage and deal out huge amounts for a limited time can sway the tide in almost every fight but will render him much weaker for 2 turns after he uses it (75% of everything)
Johan: Poison, Can use homemade poisons to weaken and kill enemies poisons available are; Silence enemy may not cast spells for the remainder of that turn. Damage Health Doubles the damage of the shot unless enemies are resistant and Damage Mana Lowers the available magic energy to enemy spellcrafters can be useful in certain situations but useless in others all poisons can be used once before you have to find ingredients to make more. Double/Triple Shot; fires 2 or 3 arrows with the normal accuracy for potentially more damage at the expense of using extra ammo.
Auren Spells: Heal, Heals all team members for 25% of there maximum strength
Advanced Heal; revives fallen team members if used on same turn and fully heals and rebuffs all team members ( renders Auren useless for advanced magic for 1 turn)
Fireball/Snowball/Shockball; deals damage of the appropriate type to the enemy targeted for a random duration of time
Advanced Elemental Ball; Deals twice as much damage from ever element as the default spell to all people in a 50ft area for 2 turns (this cannot kill your team but it can gravely wound them)(renders Auren useless for all but basic spells for 1 turn)
All spells have a basic version which is 50% as powerful as the default spell)
All characters will have moments where there skills are required so teamwork is essential sometimes to heroes must combine to overcome and obstacle.
Along the way you will find artifacts such as spell books, enchanted weapons or armor and enchantment stones these can be used to create a corresponding enchantment on an item they come in 3 kinds Lesser,Grand and black Black has the most capability at the expense of only having 1 type of enchantment.
Story Master: The Hawk ( i will also play a minor character(a soldier from the town guard who is average all round but above average in combat with swords)
If there are any questions or suggestions fell free to say.
Characters: Johan (the archer) Excellent shot with a bow and able to fell most men dead within 2 shots however his frail build lends him speed stealth and agility but he cant take much damage and is fairly poor in melee combat he is able to pick most locks and steal from people.
Thorgrim (The Warrior) A towering man of 6" 7' his huge muscles give him the ability to move most objects and batter most doors in. he can take a lot of damage but is weak against fast nimble opponents and is slow to react.
Auren (The Mage) A master of healing and destruction Auren has a medium build and can take a fairly god beating due to his magic he can heal people if they are wounded but large wounds will take his energy and he wont be able to do much for a while. he is pretty much average in all respects except his intellect which surpasses most mens by far. he is however terrible in combat of any kind unless he has range to use his spells.
Extra Info:
Thorgrim: Berserk, Take little to no damage and deal out huge amounts for a limited time can sway the tide in almost every fight but will render him much weaker for 2 turns after he uses it (75% of everything)
Johan: Poison, Can use homemade poisons to weaken and kill enemies poisons available are; Silence enemy may not cast spells for the remainder of that turn. Damage Health Doubles the damage of the shot unless enemies are resistant and Damage Mana Lowers the available magic energy to enemy spellcrafters can be useful in certain situations but useless in others all poisons can be used once before you have to find ingredients to make more. Double/Triple Shot; fires 2 or 3 arrows with the normal accuracy for potentially more damage at the expense of using extra ammo.
Auren Spells: Heal, Heals all team members for 25% of there maximum strength
Advanced Heal; revives fallen team members if used on same turn and fully heals and rebuffs all team members ( renders Auren useless for advanced magic for 1 turn)
Fireball/Snowball/Shockball; deals damage of the appropriate type to the enemy targeted for a random duration of time
Advanced Elemental Ball; Deals twice as much damage from ever element as the default spell to all people in a 50ft area for 2 turns (this cannot kill your team but it can gravely wound them)(renders Auren useless for all but basic spells for 1 turn)
All spells have a basic version which is 50% as powerful as the default spell)
All characters will have moments where there skills are required so teamwork is essential sometimes to heroes must combine to overcome and obstacle.
Along the way you will find artifacts such as spell books, enchanted weapons or armor and enchantment stones these can be used to create a corresponding enchantment on an item they come in 3 kinds Lesser,Grand and black Black has the most capability at the expense of only having 1 type of enchantment.
Story Master: The Hawk ( i will also play a minor character(a soldier from the town guard who is average all round but above average in combat with swords)
If there are any questions or suggestions fell free to say.